slatey.tv – A blog of my game dev.
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Godot Platformer with Grenades & Camera Shake
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CloneForce (working title) progress
Progress update on my platform game
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Horse and Cart
Managed to get Horse and Cart working in UE4.
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Djinn movement/combat input design
Over the last few days during whatever spare time I could afford I have been working on designing the movement/combat system for my PC game prototype of a Top-Down Hack-n-Slash Action RPG Dungeon Crawler (that’s a mouthful).
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Manic Marble prototype coming together
This week I made a lot of progress with my Marble game which has a working title of Manic Marble. Still not sure if I will keep that. I’ve now added two levels and since I managed a spectacular move on the second level I decided to upload the video. This is the whole game […]
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Environment Design (ICTGAM521) now complete.
This unit took a while to complete due to the complexities (crashes, bugs, glitches) of using UDK and the limited number of assets I had access to.
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HUD Design (ICTGAM501) Progressing Well
After running out of work to do the Tutors gave me the unit on doing a HUD design. I had already completed the first assessment in the unit leaving only the Technical Design and Implementation assessments to do and so I am working on them at the moment. Things left that I need or want […]
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Lip Sync Animation
My first animation pass was missing a bit of the mouth movements but I have tried to fix this in the second pass. I’m sure this could be improved further but its a much nicer result now. This is what I have submitted.
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Animation Blocking First Pass Done
After many hours (possibly around 40-50) I have finally finished the blocking first pass for the 6 animations that I needed to do. The animations required were Idle, Walk, Run, Jump, Melee, Death all while holding a weapon, and though I am sure there are problems, possibly even going further than blocking in some cases […]